ML Bevel Reflect - GIMP Plugin

Version: 2013-03-10

Overview and Examples

Example output (plus a drop shadow effect):

Input images:

Two other output examples (with normal map and probe image):

Installation / Compilation

This plugin is compatible with GIMP 2.8 (and should be with any 2.x version I guess).

So far there is only a Windows precompiled binary: MLBevelReflect-win-2013-03-19.zip (176 KB)
Compiling yourself should not be hard on other platforms, it is a single .c file: source code on github
To install, just copy the binary in the gimp/plug-ins folder.

Usage

With an RGB or RGBA image with white foreground objects on a black background, call 'filters/Map/MLBevelReflect'.

Invert input
For convenience: enable when you have an input image with black on white.

Slope Options
Flat is more like a 45 degree slope. The shape in the center is determined by the max. smoothing radius setting. You can use 1 pixel wide anti aliased foreground objects.
Round leads to a very smooth surface. Attention: Thick/wide objects currently take a very long time to compute!

Reflection Color
Normal map encodes the normal direction in RGB as commonly used by other programs.
A spherical probe image can be used as an environment map. The top left pixel is used for the background of the resulting image. If you want to use the alpha channel, both the input image as well as the probe image must be in RGBA.

Specularity
A diffuse reflection is an experimental option. At the moment it is probably better to manually blur the probe image yourself.

You can resize the dialog to resize the preview.

Future Work / Known Restrictions

License / Donation

This plugin is free to use (released under the GPL). However, you might consider a donation, especially if you make money with it.