Avoiding Distortions in Dynamic Wide Angle Scenes with Panoramic Projections - paper1014
These WebGL demos allow to explore different settings and projections and to judge distortion of various scenes. Existing content is used and just remapped. However, the we used the same projections in applications for interactive rendering (executables not included in this submission).
demo: rotating camera (no translation) (opens in new tab)
demo: moving camera (with translation)
(opens in new tab)
Note, that the video files were strongly compressed to keep the file sizes reasonable.
Your graphics driver/GPU may be blacklisted for usage of WebGL. You can enable it by typing about:config in the address bar and set webgl.force-enabled to true.
Maybe this helps?
I got reports that you may only see horizontal stripes. So then it doesn't work, sorry! Could you try on Windows?
Do the examples with three.js work?